Uken Summer 2022 Software Developer Internship

The game I was working on never got released. It was a match 3 game.

Roles: Software Developer

Timeline: May 2022- August 2022

Tools: Unity

Contributions

Programming - Squashing bugs and writing test files. Implementing small features like new abilities.

Maintaining Code Base - Making sure that code written was neat and readable. Rewriting some older methods and test cases.

Take Aways

  • Worked within a large team on a established code base

  • Implemented features laid out in design documents

  • Worked within an agile development cycle

Sometimes things don’t pan out…

The game I was working on was planned to be released. Unfortunately, it was cancelled after layoffs.